Kessikbayev grew up in a military family in Samarkand, Uzbekistan. After his family emigrated to Russia shortly before the collapse of the Soviet Union, Kessikbayev followed in his father's footsteps and enrolled in the military, where his facility with technology landed him a spot in the coveted weapon testing brigade at Alabino firing range near Moscow.
Kessikbayev is an expert tinkerer and a master craftsman, more at ease with the workings of machines than those of people. His gruff demeanor and curt speech should not be mistaken for misanthropy. He possesses a strong moral conviction.
Fuze is one of the most destructive Operators on the Attacking side in terms of firepower. His gadget's ability to effectively clear out rooms makes him a top priority target on the Attacking side.
Fuze's Cluster Charge is capable of being mounted on walls and floors, and when activated, injects 5 small grenades through the structure and into the adjacent room. This allows him to easily take out groups of enemies and clear out rooms.
It is a great idea to activate the Cluster Charge before breaching a room. Aside from injuring enemies, it can also disable any laid traps or surveillance cameras.
Players need to be cautious where they plant Fuze's Cluster Charge as it can easily kill nearby teammates, hostages, or even themselves. It is advised to conduct surveillance before activating the charge.
The Cluster Charge's grenades can do damage through walls and can bounce back under barricades, so standing back is advised.
Each grenade has its own fuse, so wait to hear all of them explode before entering the room.
The Cluster Charge can be affected by Mute's Signal Disruptor, so pay attention as to where you plant it. It's good to use it in sync with your teammates, as you can detonate your cluster charge, then wait for the explosions to begin to detonate extra breach charges and clear the room while enemies attempt to flee from the Cluster Charge's grenades.
Fuze's Cluster Charges can pierce through Castle's Armored Panels. Also, after the grenades are released, the cluster charge leaves behind a hole in the targeted surface, through which players can look and shoot.
Jäger's Active Defense Systems can intercept up to two grenades per cluster charge. Fuze carries a total of three cluster charges with each holding five, so at the worst, Fuze can still get at least three cluster grenades through.
Fuze is the only Spetsnaz Operator not born in Russia, but rather Uzbekistan.
Loadout |
Weapon/Gadget |
Ammo |
Type |
---|---|---|---|
Primary 1 | Ballistic Shield | N/A | Ballistic Shield |
Primary 2 | 6P41 | 101+100 | Light Machine Gun |
Primary 3 | AK-12 | 31+210 | Assault Rifle |
Secondary 1 | GSh-18 | 18+54 | Handgun |
Secondary 2 | PMM | 9+40 | Handgun |
Gadget 1 | Breach Charge | 3 X | Gadget |
Gadget 1 | Smoke Grenade | 3 X | Gadget |
Unique Gadget | Cluster Charge | 3 X | APM-6 Matroyshka |
"Deploying Cluster Charge!"
First developed in the Ratnik experimental weaponry brigade, the APM-6 "Matryoshka" was Kessikbayev’s attempt to create a more powerful breach charge. It proved to be an effective means of clearing a room, dealing the most damage to hostiles while keeping the Operator relatively safe. The "Matryoshka" can be anchored either vertically or horizontally. Once deployed, the piston burrows through walls or floors, dispersing live cluster grenades while spinning to deal the most damage from any directions.
The "Matryoshka" is most useful in conditions where collateral damage is not a concern. Not recommended for hostage extractions, or in areas where there is a high risk of friendly fire.
The APM-6 "Matryoshka" is likely named after the Matryoshka doll, a Russian doll where a set wooden dolls of decreasing size placed one inside another. This reflects how the cluster charge contains several smaller grenades in a larger casing.